Monastic Tradition: Way of the Seven Temples

The monks who study the Way of the Seven Temples have a deep understanding of ki, the energy in all living things. They have devoted their lives to studying the seven temples, areas of the body where ki is stored and accessed, which gives them an impressive ability to manipulate ki in themselves and others.

The Seven Temples of Ki are:

  • The Root Temple at the base of the spine
  • The Sacral Temple at the lower abdomen
  • The Solar Plexus Temple at the upper abdomen
  • The Heart Temple at the center of the chest
  • The Throat Temple
  • The Third Eye Temple at the center of the forehead
  • The Crown Temple at the top of the head

Each temple is a center for a specific type of ki, and these monks use that knowledge to enrich the ki in allies and inhibit in their enemies. Despite their healing talents, these monks are not pacifists. They understand that those who accumulate dark ki are dangerous and must be confronted before their corruption spreads.

Wind and Water Technique

At 3rd level, a new monk of the Seven Temples learns the Wind and Water Technique, a method for redirecting ki to heal themselves and others. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can heal yourself or an ally within 5' for the same amount of hit points as the damage you inflicted on the strike.

Additionally, you can choose to sacrifice some of your own ki to heal an ally. In this case, you must be able to touch the ally and you must spend 1 ki point for every 3 hit points you heal.

Align the Temples

At 6th level, the monk learns how to remove harmful conditions from themselves and others by aligning the ki in their seven temples. By taking an action and spending 2 ki points, the monk may touch a target and remove one of the following conditions: blinded, deafened, paralyzed, or stunned. The monk can use the same ability to remove the blinded or deafened condition from themselves, by taking an action and spending 2 ki points. If an effect is causing the condition, this ability removes that effect.

Strike the Source

At 11th level, the monk learns a secret method for striking at the sources of energy in his enemies in such a way as to impede their ki. If the monk successfully strikes a single target with both of the attacks granted by their Flurry of Blows, the target must make a Constitution saving throw or be stunned until the start of the monk's next turn.

Opening the Third Eye

At 17th level, the monk has mastered one of the most elusive secrets of their way: fully utilizing their third eye temple. Once per long rest, the monk can spend 3 ki points to awaken their third eye. For one hour, an eye-shaped glow emanates from the center of their forehead, granting them amazing powers of intuition and resistance. While their third eye is open, the monk gains truesight (page 185, Players Handbook) to a distance of 120 feet. Additionally, while the monk's third eye is open, the monk is immune to the blinded, deafened, paralyzed, and stunned conditions.

Art Acknowledgement: "Monk" by artist Paperpixy